KaleidoPaint Icon KaleidoPaint

KaleidoPaint screenshot

Mentre disegni, KaleidoPaint riflette le tue pennellate creando un dipinto colorato che si ripete simmetricamente all’infinito.

Galleria di immagini


Champagne Design's Tips and Tricks:

arabo, tedesco, inglese, spagnolo, francese, italiano, giapponese, olandese, russo, cinese (semplificato), cinese (tradizionale)
Ultimo aggiornamento
31 ottobre 2017 (Versione 2.9)
(iOS) Graphics rewritten using Apple's “Metal” graphics library, with fallback to OpenGL ES on older devices (pre-A7) or on iOS 9.
(iOS) Computes flood-fills directly on the GPU. Makes use of the GPU's parallel processing capabilities to achieve a 2-fold to 24-fold speed-up, depending on number of symmetries in the particular wallpaper group. (Metal version only)
(iOS) KaleidoPaint's memory demands have been reduced 1000-fold by storing flood-fills using run-length encoding (RLE) instead of raw bitmaps. For example, at Medium Resolution, each filled region required a 1 MB mask in the previous version of KaleidoPaint, but in the new version the same filled region requires only ~1 KB. (Metal version only)
(iOS) Redraws flood-fills from RLE data directly on the GPU, making full use of the GPU's parallel processing capabilities. (Metal version only)
(iOS) Added High Resolution. (Metal version only)
(iOS) Improved support for iPencil and other stylus input. Thanks to Francine Champagne for reporting this issue.
(iOS) Fixed bug that was causing slowly-drawn lines to retain too many nodes. Again, thanks to Francine Champagne for reporting this bug.
(iOS) Adjusts input touches so that the curve-in-progress will appear even when the user starts drawing in a distant translate of the main unit cell. Thanks to Jeff Racinski for reporting this bug.

Contatta Jeff Weeks.

Grazie a Carlo Petronio per la traduzione in italiano

Visualizza questa pagina in:
العربية   Deutsch   English   Español   Français   Italiano   日本語   Nederlands   Русский   简体中文   繁體中文

This material is based upon work supported by the National Science Foundation under Grant No. 1503701. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author and do not necessarily reflect the views of the National Science Foundation.

[Torna a Geometry Games home.]